Adam White- Johnson
Media evaluation
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Question one: In what ways does your media product use, develop or challenge forms and conventions of real media products ?
The media products my group made were a music video, album artwork and a magazine cover. The soundtrack to the music video was ‘Next Hype’ by a grime artist called Tempa T. The music video conforms to the codes and conventions of the grime genre in which the soundtrack is based. Setting and mise en scene crafted carefully to achieve an authentic Grime music video. Usually grime videos would include some sort of dark grimy setting to correspond with the violent lyrics that are usually present. Costumes would usually contain some sort of intimidating attire such as hoodies and weapons. A baseball bat and two different types of hooded jackets were used in our music video and some of the performance part was performed in an alley which conforms to the conventions of a Grime music video. The music video is mainly performance driven, with little concept of a narrative. Some scenes in the video follow the expectations of a Grime music video, whereas other scenes deviate from these expectations. This deviation occurs because the soundtrack is a combination of the Grime and Funky House genre.
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The media products my group made were a music video, album artwork and a magazine cover. The soundtrack to the music video was ‘Next Hype’ by a grime artist called Tempa T. The music video conforms to the codes and conventions of the grime genre in which the soundtrack is based. Setting and mise en scene crafted carefully to achieve an authentic Grime music video. Usually grime videos would include some sort of dark grimy setting to correspond with the violent lyrics that are usually present. Costumes would usually contain some sort of intimidating attire such as hoodies and weapons. A baseball bat and two different types of hooded jackets were used in our music video and some of the performance part was performed in an alley which conforms to the conventions of a Grime music video. The music video is mainly performance driven, with little concept of a narrative. Some scenes in the video follow the expectations of a Grime music video, whereas other scenes deviate from these expectations. This deviation occurs because the soundtrack is a combination of the Grime and Funky House genre.
The continuity of the baseball bat and hooded jacket ensures the authenticity of the video and conforms to the Grime genre as shown in other Grime music videos where violent weapons are brandished. This low angle camera shot gives the impression that the artist is in a position of power. The stance in which the artist is standing combined with the camera shot correlates to the intimidating tone of the lyrics.
Prior to the development of our music video, extensive research and planning took place to ensure the authenticity of our final product. I researched established music directors such as Colin Tilley, Spike Jonze, and Hype Williams. I analyzed music video's that they had produced and used certain techniques, such as fast paced straight cuts of the artist in different locations in our final product.
Question two: How effective is the combination of your main product and ancillary texts?
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http://www.wix.com/ad4m77/adam#!question-twoPrior to creating our CD cover and magazine advert, various advertisements and CD covers were reviewed and analyzed in order for our group to create an aesthetically pleasing product. We took inspiration from UK grime artists such as Dizzee Rascal and Ghetts and incorporated themes and ideas that were used in some of their album covers into ours.
The back of the CD cover conforms to the conventions of the grime genre as it depicts a picture of the artist holding a baseball bat against a brick wall. However the image has been edited so it looks like the artist has been spray painted onto the wall. This is similar to Tinchy Stryder’s album artwork for Third Strike.
This depicts that the album artwork my group has created conforms to the genre of real media products. The front of the CD cover depicts the artist in the motion of swinging a baseball bat which correlates to the violent lyrics present Grime music. The artist is at the centre of the cover which conforms to t Goodwin’s six point star theory that states that the star will be the focal point of the media product presented. The music video also conforms to this theory as the ‘star’ is in every shot and is in the centre of the screen ensuring that the star gets the viewer’s full attention. Close up shots are used to ensure the audience get a clear view of the star.
The Magazine cover pictures the artist standing in front of a dumpster in an alleyway. His attire and the background is shadowed and eyes are coloured red which connotes the theme of darkness and Grime. To ensure continuity in our media product a baseball bat was prevalent in the music video, the magazine cover and the album artwork. This was done to create a recognized brand of the artist. Whenever the baseball bat is seen it is related back to the artist. Quotes from newspapers at the bottom of the cover, barcodes and store names make the magazine cover more authentic and ensures it looks like a real media product.
We created two possible magazine advertisements, however we decided the one pictured above was more effective as the setting and mise en scene was more fitting to the Grime genre. The image of artist is the same in both versions however they have been placed in different locations. The Graffiti on the wall of the chosen magazine advert conforms to the expectations of the Grime genre. The media portray Grime music in a bad light and associate it with anti social behavior such as vandalism.
Question 3: What have you learned from your audience feedback?
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The target demographic for our product was young adults aged from 15-25. There is no specific ethnicity aimed at, however the people more likely to be interested in our product would live in inner city areas and will more likely to be males. However we created a fictional character which our products would appeal directly to.
Name: Jamal Williams
Age: 22
Ethnicity: Black Caribbean
Area lived in: Brixton
Occupation: Entrepreneur
Favorite radio station: Choice FM
Favorite music artist: 50 Cent
Preferred genre of music: Grime/ Hip Hop
To appeal to this audience violence was incorporated into the video. The focal characters attire was that of ‘thug’ which would appeal to the target audience. The events that occur in the video depict the artist as being violent towards another person. These actions correlate with the attire he is dressed in. The hood over his head combined with a baseball bat suggests he is going to do something sinister. These sort of themes attract the interest of young males in inner city areas as it reflects the lives many of them live day in day out. The audience has been positioned in the perspective of the violent focal character that breaks into a man’s home, attacks him with a baseball bat and then drags a man out of his car before stealing it.
However the audience does not see the events from the perspective of the victims which may glamourize these acts, on the other hand; they are entertaining and attract the attention of the targeted social groups. The final products of the music video, the magazine advert and the CD cover were aesthetically pleasing to the viewers whom gave very positive feedback even though they were the complete opposite of our targeted audience.
The first point of contact for our music video was our peers. Each person was given a questionnaire to fill out. One art of the questionnaire asked viewers to rate the video, CD cover and magazine advert out of ten. Another part of the questionnaire was blank as we asked viewers to write down what they thought of it. Quotes from the comments are bellow.
'I liked all the fast cuts'
'Liked the CD cover, and fast cuts'
'I liked the locations'
'The editing was really precise and i liked the concept of the still camera shots. It looked really different and it was very effective.'
'The adverts looked very professional'
'Lip syncing was very convincing'
'The locations fit with the genre'
Research into which real life points of media would advertise the release of our music video. After extensive deliberation it was decided that 'Choice Fm' would advertise it on the radio, the video would be aired on an independent UK music video channel 'Channel AKA' and the magazine article about it would be found on ukgrime.com which is an online magazine dedicated to Grime music.
Question 4: How did you use new media technologies in the research, planning, construction and evaluation stages?Name: Jamal Williams
Age: 22
Ethnicity: Black Caribbean
Area lived in: Brixton
Occupation: Entrepreneur
Favorite radio station: Choice FM
Favorite music artist: 50 Cent
Preferred genre of music: Grime/ Hip Hop
However the audience does not see the events from the perspective of the victims which may glamourize these acts, on the other hand; they are entertaining and attract the attention of the targeted social groups. The final products of the music video, the magazine advert and the CD cover were aesthetically pleasing to the viewers whom gave very positive feedback even though they were the complete opposite of our targeted audience.
The first point of contact for our music video was our peers. Each person was given a questionnaire to fill out. One art of the questionnaire asked viewers to rate the video, CD cover and magazine advert out of ten. Another part of the questionnaire was blank as we asked viewers to write down what they thought of it. Quotes from the comments are bellow.
'I liked all the fast cuts'
'Liked the CD cover, and fast cuts'
'I liked the locations'
'The editing was really precise and i liked the concept of the still camera shots. It looked really different and it was very effective.'
'The adverts looked very professional'
'Lip syncing was very convincing'
'The locations fit with the genre'
Research into which real life points of media would advertise the release of our music video. After extensive deliberation it was decided that 'Choice Fm' would advertise it on the radio, the video would be aired on an independent UK music video channel 'Channel AKA' and the magazine article about it would be found on ukgrime.com which is an online magazine dedicated to Grime music.
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http://www.wix.com/ad4m77/adam#!question-fourDuring the research and planning of our product, we practiced our editing skills using a variety of techniques including the correct use of markers to edit various images and cut them so that they were in time to the Pink Panther soundtrack.
The new techniques that were learnt helped when creating the storyboard for our music video. Pictures of different scenes were drawn onto small pieces of paper. They were then photographed individually and laid out in chronological order on Final cut. The images were then cut to match the beat of the soundtrack by the use of markers. Key framing was used to represent movement in the final video on the storyboard drawings.
Also, before filming our final product, I individually filmed and edited two music video's starring myself. They were songs that I had written and decided to create music video's for them. The editing skills progressed from the first video I made to our final product. The two music video's I created gave me the practice I needed to make our final product as professional as possible.
To create these products a wide variety of media technologies were used. A JVC High definition video camera was used to film the video. The footage was then edited on the widely used editing software called Final cut. To create the jump cuts depicted in the music video, the artist was filmed in several locations in a drama room filled with various colourful props with the camera in a fixed position. The artist then performed six times in six different locations around the room. Although the camera was in a fixed position, a variety of camera shots were incorporated including a close up shot, a medium shot, and a long shot, to ensure the fluidity and entertainment value of the video. The performance started and ended at the exact same time to make sure the movements and lip syncing was on time with the music. The footage was then layered one on top of the other in the editing software Final cut. Markers were then laid down to match the tempo and beat of the music. Then sections of each performance part were cut away to create jump cuts that corresponded with the timing of the music. We was then going to superimpose some of the footage to create the illusion of the artist multiplying but after consideration we decided that jump cuts were more effective.
To create the branding images that appear at the start of the music video, software called Live Type was used. Our group name and the song title were typed into the software and it generated different animations that can be imported into Final cut.
The sound effects that play alongside the brand simulation were created by software called Garage Band. Different samples were copied into the sequence, combined and cut to the specific length of time that the animation lasted for. The volume of the sounds were set higher at certain points where the animation is bolder. These sounds were then exported out of garage band and then imported into Final cut alongside the animations.
This idea of sound and image branding stemmed from an internet music video channel hosted on YouTube called 'SBTV' which plays a short animation and theme music at the start of every video which is a key identifier of the brand. People recognize who the video was filmed by without seeing or hearing the music video.
Photo shop was used to transform pictures taken on a digital SLR camera into the magazine advert and CD cover. The pictures of the artist were taken in front of a brick wall whilst he was holding a baseball bat dressed in a 'thug-like' attire.
These images were then imported into Photoshop and we began creating draft CD covers. Two were created and after long deliberation the one below was chosen.
The Magazine advert started off as a photo of a wall with industrial bins in front of it. We then imported a picture of the artist to make it out he is standing in front of the wall. Text, branding and logo's were then incorporated into the magazine cover, and the artist's eyes were coloured red and face shadowed to add to the dark sinister tone of our product.
Conventions of real magazine adverts and CD covers were incorporated into our products by the use of branding images such as ‘explicit content’. Theories such as Goodwin’s star theory inspired the creation of the CD covers as the main artist is at the focal point of the covers. A combination of video capturing and photographic capturing were incorporated into the final music video. Stop motion was used in the video by taking over 100 images on an SLR digital camera and then imported into Final cut. The images were then placed in chronological order and then the frames per second in which final cut plays video was altered to increase the speed at which it was played which made the images look like a video.
To make the artist move backwards the shots were put into reverse. The reversed stop motion sequence was combined with the regular stop motion sequence to create the effect of the artist moving back and forth in time with the soundtrack. The desired effect was for the artist surf along grass on a mattress and move without moving his body. This made the video surreal and comical which correlates to the funky house genre which is present within the music.
Overall the products made were successfully done and were aesthetically pleasing. The products conform to the conventions of the Grime genre and to those that are used in mainstream media. Although many aspects conform to the expectations of the Grime genre certain aspects challenge these conventions and push the boundaries to what classes a music video to be Grime.